AI Insights · Timothy · July 2022
Top 5 Jigsaw Puzzle Apps on Android in Saudi Arabia Q2 2022
Discover the performance trends of the top 5 jigsaw puzzle apps on Android in Saudi Arabia during Q2 2022. Insights include weekly downloads, revenue, and active users.
In Q2 2022, the top 5 jigsaw puzzle apps on the Android platform in Saudi Arabia demonstrated varying performance trends in weekly downloads, revenue, and active users. Here's a detailed look at each app's metrics based on data from Sensor Tower.
Art Puzzle - Jigsaw Art Games from Easybrain showed a significant fluctuation in weekly downloads, starting at 7.2K in late March and dropping to 2.7K by the end of April. However, it saw a resurgence, reaching 7.8K in early June and maintaining over 7K for the rest of the quarter. Weekly active users followed a similar trend, beginning at 20.4K in late March, dipping to 12.9K by the end of April, and then climbing back up to 21.7K by the end of June. Revenue peaked at $7 in the last week of April but dropped to zero in the following weeks.
Classic Number Jigsaw by Vnstart LLC saw a gradual increase in weekly downloads from 2.9K in late March to a peak of 9.6K in mid-June, before declining to 4.4K by the end of June. Active users also grew, starting at 12.3K in late March, peaking at 23.1K in mid-June, and then decreasing to 15.5K by the end of June. Revenue was negligible, with a minor peak of $3 in the last week of June.
Cartoon Network GameBox from Cartoon Network EMEA experienced a decline in weekly downloads, starting at 3.7K in late March and dropping to 1.3K by the end of May. A slight recovery was observed in June, with downloads reaching 2.1K in mid-June. Active users showed a similar declining trend, starting at 7.8K in late March and falling to 4.9K by the end of May, before a slight increase to 6.6K by the end of June.
Jigsaw Puzzles - Puzzle Games, also from Easybrain, had relatively stable weekly downloads, starting at 2.3K in late March, peaking at 3.6K in mid-May, and then stabilizing around 1.8K in June. Active users followed this trend, starting at 12.4K in late March, peaking at 13.2K in mid-May, and then stabilizing around 8.8K by the end of June. Revenue was minimal, with occasional peaks of up to $3.
BlockPuz: Block Puzzle Games from Rejoy Studio saw a steady performance in weekly downloads, ranging from 1.4K to 2K throughout the quarter. Active users remained relatively stable, starting at 5K in late March and maintaining around 4.9K by the end of June. Revenue was minimal, peaking at $3 in mid-April.
For more detailed insights and data, visit Sensor Tower.